Nardy has long gone beyond being just a “board game for old-school fans.” Now it’s a full-fledged online game that not only keeps traditions alive but also fits perfectly into the rhythm of modern life. Everything is simple: all you need is a smartphone, tablet, or laptop - and you can join the game from the office, on a business trip, or at home.
The main advantage is accessibility. Online Nardy brings players from all over the world together, erasing any boundaries. Everyone can choose a comfortable format: classic long matches or quick short ones - depending on schedule and mood. The platform allows you to find opponents of the right level, so there’s always a worthy challenge. This keeps the game exciting and motivates you to grow, improve your strategy, and move forward.
Nardy
Long Nardy online is considered the classic version of the game. It’s especially valued by fans of thoughtful, strategic play. Many prefer to play Nardy because it allows building complex combinations and tactical plans.
Playing classic Nardy is like touching centuries of history. Long Nardy combines luck and skill: each game brings new emotions and keeps you on edge until the very last move. If you want to start playing Nardy right now - our tables are always ready for you.
Online Nardy tournaments help develop professional skills and competitive spirit. For those focused on results and recognition, joining such tournaments is a real chance to prove yourself, strengthen your reputation, and succeed in the world of intellectual games.
Playing Nardy with the computer
Sometimes there’s no way or no desire to play against a real opponent. For those who want to play at their own pace without rush, there’s a computer play mode. It lets you play Nardy against the computer whenever you want, with no pressure. A calm game with AI is a great option: start whenever it’s convenient and make moves without waiting.
Online Nardy with the computer helps you relax and organize your thoughts. Move by move, you enter a focused state where it’s just you, the board, and the game. It’s a great way to stay sharp, train attention and strategic thinking. Play at your own pace, improve, and enjoy the process.
Playing Nardy with real opponents
The brightest emotions and pure excitement come from playing Nardy online with a friend. We invite you to join thrilling matches, discuss tactics, and chat while playing. Communicate and have fun, even if you’re far away!
Get ready to play Nardy with real people and feel the atmosphere of true competition. Watch your opponents’ style, analyze their moves, and adapt your strategy. It’s believed that playing Nardy together strengthens friendships - while also bringing joy and laughter. This is true: the game connects people, sparks emotions, and turns an ordinary evening into lively communication.
If you want to play Nardy online with real players, you can create a table or join an existing one. Opponents of different skill levels are available. This mode is perfect for those who love competition and enjoy every hard-earned victory.
Tournaments
Online Nardy tournaments are a real challenge and celebration for those who love to compete. Taking part gives you a chance to play against top players, test your skills, and feel the thrill of true sports spirit. To win, you’ll need full focus: everything matters - strategy, attention, and the ability to act under time pressure. We recommend reading the tournament rules beforehand so nothing distracts you from the game itself.
Every beginner should practice before entering tournaments. But the battles are so engaging that players look forward to them. The competitive spirit is strong - everyone wants to be first and prove themselves. Join in and you’ll feel how exciting it is to compete. Who knows, maybe you’ll become the next champion.
Questions and Answers (FAQ):
How to place the checkers and make a move in Nardy?
Each player places their checkers at the bottom on the far-left starting point. The checkers move counterclockwise according to the numbers rolled on the dice.
How many checkers can be moved in one turn (one dice throw) in Nardy?
A player can move one checker using both dice values, or move two checkers - one for each dice value. If the dice show doubles, the player can move three or four checkers accordingly.
Can a player skip a turn or use only one of the dice values?
A player must use the full roll (both dice values), even if it’s not advantageous. If no full move is possible but a partial move is, the player must use the higher available dice value or any legal option. Only if no move is possible at all may the player skip their turn.
History and origin of the game
Nardy is an ancient Eastern game once beloved by sages. Where exactly nardy was invented is unknown, but Mesopotamia is considered its homeland. The sacred meaning of the game is an uncompromising duel where there must be a winner. The game requires strategic thinking and the ability to build combinations. It’s impossible to predict who will win because the random dice rolls can completely change the board positions throughout the match. Nardy is intriguingly exciting and captivating. The rules are so simple that the number of people who love to play is enormous. Let’s go over how to play nardy - learning the basics will always come in handy.
Main rules of nardy
Nardy is played by two players on a special board divided into two equal halves with a total of 24 points. The points are marked with narrow triangles (pips). Each player has 15 checkers (one side light, the other dark) and a pair of dice. The goal is to move all your checkers across the board into your “Home” and then be the first to bear them off onto the “Bar” (off the board).
Strategy and learning
Learning nardy online is only truly useful if the rules are explained by experienced players. Besides understanding how to move and bear off checkers, you need to know clever tactical tricks - and there are plenty of them. Secrets of nardy help deepen understanding and improve chances of winning. Practice teaches techniques like defensive play, aggressive strategy, center control, traps and hits, calculating moves, and efficient bearing off. These skills are vital when playing against skilled opponents, where every mistake can cost the game.
How to play nardy successfully
To become a successful nardy player, it’s important to study the basics: defensive tactics to keep your checkers safe and aggressive strategies to seize key positions and control the center. Both approaches use traps and hits that can greatly influence the game’s flow. Calculating moves in advance helps predict future actions and optimize your strategy. Analyze your opponent to discover weaknesses and use them. By learning nardy online and practicing, you’ll master the nuances of the game and reach a higher level of play.
Starting position
Each player places all 15 of their checkers on the 12th point from the left side, relative to their perspective (counting from right to left).
The first move (and who plays white) is determined by each player rolling one die - whoever rolls higher starts. If both roll the same number, they reroll until one wins.
If players continue for multiple games, the first move alternates between them in each new round.
How to move
Checkers move counterclockwise. The numbering of the board starts at the bottom right and goes counterclockwise. The white home is bottom right (points 1-6), the black home is top left (points 13-18).
You can only move one checker from the starting stack at the first move. The first player moves a single checker by the sum of both dice or four moves if doubles are rolled, according to the die value. In later moves, you may split moves between two checkers - for example, one from the starting stack and another already in play.
An exception: if the first white roll is a double 3:3, 4:4, or 6:6, two checkers can be moved off the starting point because a full single move isn’t possible due to blocked positions. Black follows the same logic with a special case: if white’s first throw is 5-5 and black’s next is 4-4, black moves only one checker from the start and makes one move.
A point occupied by at least one opponent’s checker is closed and cannot be entered. Open points (empty or with your own checkers) are free to land on.
You move according to the dice: one checker can move the sum of both dice values (counting each separately), or two checkers can move individually by each die value.
If you roll doubles, the number of moves doubles - one checker can move four times or you can split moves among several checkers.
You cannot skip moves. If only one dice value is playable, you use that one; the other is lost. If only one checker can move, you must use the higher number possible. For example, if you roll 6:4 and can only move 6 or 4, you must play 6.
If no moves are possible due to blocked points, the turn is skipped. But you cannot skip a full turn if a legal move exists, even if it’s disadvantageous.
It’s forbidden to build a block of six or more points if there’s no opponent’s checker in front of it. The position of the opponent’s checkers (in or out of home) doesn’t matter.
Bearing off
After all 15 checkers enter your home, you can start bearing them off the board. For example, if you roll 6 and 4, you take one checker off from point 6 and one from point 4 (counting from the right).
If there’s no checker on the point matching a die roll, you must move checkers forward according to normal rules. For instance, with 6:5, if no checker is on point 5, you bear off one from 6 and then move another checker 5 spaces forward.
If no exact move or bear-off is possible, take the checker from the highest occupied point below the rolled number. For example, if you roll 3:4 but have only checkers on 1 and 2, you must remove from point 2 first, then from 1.
You must use both dice values if possible, even if the result isn’t ideal. Example: you roll 5:3 and want to move 3 then 5 for convenience, but if a 5:3 move is legal, you must play 5:3.
Game end
The game ends when one player bears off all their checkers. That player is the winner.
If a player presses “Resign,” they admit defeat and the opponent wins.
In nardy, there are two possible endings: “Oin” and “Mars.”
“Oin” - the loser has borne off at least one checker and loses one stake.
“Mars” - the loser hasn’t borne off any checkers and loses two stakes.
This rule also applies if a player resigns: the loss counts as Oin or Mars depending on the board state and the pregame settings. For example, if the game shows Mars but “Oin” is selected in the settings, the loss counts as one stake (Oin).
In modern competitive nardy (tournaments), a draw is possible with the “last throw right” - when the black player, who moves second, gets one final throw after white finishes. If black also finishes after that throw, the game is a draw. On fungamesclub.com this option is available in the game settings.
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