The card game 1000 (Thousand) - a classic tabletop game that combines excitement, strategy, and intellectual challenge. Its simple rules and deep tactics have made it popular among both beginners and experienced players. The goal is to score 1000 points by winning tricks with strong card combinations!
One of the key stages of the game is the bidding phase, where players compete for the right to declare a contract. Whoever wins the bidding must score the announced number of points (from 100 to 120). Flexible thinking is crucial: your strategy constantly changes depending on your cards, opponents’ actions, and the tricks you’ve taken. Try different tactics and find your winning approach!
Every game of Thousand is unique. You can’t predict what cards you’ll get, how your opponents will act, or what bids they’ll make. That’s what makes the game thrilling and unpredictable. Love card games? Then try playing Thousand online on our website - it’s a great way to sharpen your mind and enjoy exciting emotions. Here you can play Thousand online for free 24/7, either with friends or random opponents from around the world.
The card game Thousand has a number of special rules that give it depth. For example, the “marriage” combination (king and queen of the same suit) allows you to declare trump and earn bonus points. You can also declare aces. These elements require careful calculation and influence the bidding phase. Hone your tactics, trust your intuition, and enjoy the atmosphere of a real card duel in 1000.
Playing Against the Computer
If you want to practice or play solo, you can play Thousand against the computer. It’s a great way to learn the rules and practice strategies without the pressure of facing real opponents. The game offers different difficulty levels to match your skill. Play Thousand with a computer any time - 24/7 - and customize settings to your liking. Perfect for relaxing at home with your favorite card game.
Playing Thousand with a computer isn’t just fun - it’s effective training. The AI doesn’t tire or make careless mistakes, so you can fully focus on improving your strategy. You can also pause the session at any time and resume later without losing progress.
If you’re new to the game, playing Thousand with the computer will help you easily master the rules and basic strategies. The AI opponent allows you to learn at your own pace, and the format is perfect for casual play. Our platform offers many customization options for comfortable gaming.
Want a bigger challenge? Try playing Thousand against the bot - an advanced AI that strictly follows the rules and ensures a fair and logical game. With its realistic atmosphere, you’ll feel like you’re sitting at a real card table. Playing 1000 online with the computer is an excellent way to spend time productively, developing logic and strategic planning. These practice games will sharpen your skills and improve your level of play.
Thousand is a card game for thinkers and strategists. We’ll explain the rules, tactics, and secrets that will help you win confidently and enjoy the g...
Playing with Real Opponents
Want real excitement and dynamic interaction? Play Thousand online with real opponents! Compete with live players, chat, and make new friends. Playing 1000 online with people requires tactical flexibility and psychological skills, as the human factor makes each match unique. It’s the best way to test your abilities and enjoy authentic competitive gameplay.
Playing Thousand online with real people will bring bright emotions and adrenaline. Learn to read other players’ styles, anticipate their moves, and adjust your strategy. Our platform offers various settings - choose your preferred game mode for Thousand online with real people and join exciting matches. Chat, connect, and enjoy this classic card game with interesting opponents!
Questions and Answers (FAQ):
Thousand - where to play online?
You can play the trick-taking card game Thousand (1000) online at the gaming club fungamesclub.com. The competition can be between three players or with two bots. The game features a chat between opponents and a conventional pause option. Before starting, you can set extensive game parameters to satisfy even the most experienced players.
Marriage in Thousand - types, how to play, and how many points?
An important element of Thousand is the marriage combination - a King and Queen of the same suit or all four Aces. There are five scoring marriages: ♠ Queen+King = 40 points, ♣ Queen+King = 60, ♦ Queen+King = 80, ♥ Queen+King = 100, and 4 Aces = 200 points. To play a marriage and earn points, you must lead with one of the marriage cards on your own turn and after taking at least one trick.
What is the “Golden Kon” in Thousand?
The “Golden Kon” is a special additional round played once by each player at the start of the game. It requires a mandatory bid of 120 points and doubles the results (including negative scores) for all participants. The “Golden Kon” is canceled if none of the three players manages to score 120 points.
What does “playing blind” mean in the 1000 card game?
When a player starts a round, they can declare 120 points without looking at their cards or the talon - this is called playing blind. If the player succeeds or fails, the score is doubled: positive if they win, negative if they lose and fail to score 120 points. “Playing blind” is an optional setting you can enable or disable before the game.
What is a “Samozval” in the online game Thousand?
“Samozval” is the reset of a player’s score in Thousand when reaching either +555 points (positive convention) or −555 points (negative convention). This rule can be enabled or disabled in the game settings; it’s not mandatory.
What does “Bolt” mean in Thousand game settings?
A “Bolt” is given to a player who scores zero points in a round (takes no tricks). When a player collects three “Bolts,” 120 points are deducted from their total score.
Any card game has an intellectual side. You need to be especially attentive in a three-player trick-taking game like Thousand. Without thoroughly learning the rules, it’s hard to grasp the flow. Thousand is often played by enthusiasts with some experience, so beginners may find it tricky at first. Still, anyone can master the rules with a bit of practice.
Essence of the game
Thousand is played by three participants. The main goal for each is to be the first to reach 1,000 points. The deck contains 24 cards across four suits, from Nine up to Ace. A deal can be fairly long because penalty and bonus combinations are involved.
Each card in play is worth a specific number of points:
Nine
Jack
Queen
King
Ten
Ace
0 pts
2 pts
3 pts
4 pts
10 pts
11 pts
The total value of the deck is 120 points. Each suit totals 30. In a single deal a player may collect anywhere from 0 to 420 points.
Additional points are awarded for special card combinations called marriages.
Marriage values:
Ace Marriage (4 Aces)
Hearts
Diamonds
Clubs
Spades
200 pts
100 pts
80 pts
60 pts
40 pts
Ace marriage - four Aces.
Hearts, Diamonds, Clubs, and Spades marriages - Queen and King of the same suit.
Each round of Thousand has several stages: dealing, bidding for the contract, trick play, and scoring.
The overall result is determined after the final round.
Online rules of Thousand
So, how do you play the 1000 (Thousand) card game?
Dealing
In the online version, the program deals one card at a time from left to right. Each player receives seven cards.
Three cards form the talon (kitty). It goes to the bidding winner or to the player “under obligation” (required to score one hundred points).
Bidding rules
The first player to act is selected by the system. They must declare a bid of “100,” i.e., commit to scoring 100 points. The other players may pass or continue bidding, which starts at 105 and rises in steps of 5. The maximum possible bid equals the sum of all card points (120) plus the values of your own marriages. The auction closes when two of the three players say “Pass”.
The talon is then revealed and taken by the bidding winner.
If the talon goes to the player on the hundred (under obligation), it is given face down and is not shown to the others.
After taking the talon, the recipient must pass 2 cards - one to each opponent. Cards are passed face up so everyone sees who gets what. Each player then has 8 cards in hand.
Redeal
A redeal is possible in 1000 up until a player speaks during the auction, if:
the total value of a player’s hand is 13 points or less;
the player holds three or four Nines;
the player holds four Jacks.
If the player declines a redeal, they may continue bidding or pass.
A redeal is also possible after taking the talon if:
the talon totals 5 points or fewer;
the talon contains two Nines;
the talon contains three Jacks.
Trick play
Then the tricks are played with the cards in hand.
Each trick consists of three cards, with players contributing one card in turn. The player who took the talon leads the first trick; thereafter the lead goes to whoever won the previous trick.
A led card is beaten by a higher card of the same suit. Card priority follows their point values, or any trump if applicable.
The highest card (or a trump if out of suit) wins the trick and grants the next lead.
There are eight tricks in a round. After play ends, points are counted.
Writing the hand (resigning)
If, after winning the auction and seeing the talon, a player realizes they cannot reach the contracted score, they may resign the hand - colloquially, “write the hand.” In this case, their bid value is deducted from their score, and each opponent receives half of that bid value in points.
Declaring trump
Any player may declare trump. To do so, they must hold a Queen and King of the same suit (a marriage) and lead one of those cards. Note that a marriage is not counted if it is the very first lead of the deal (when all players still hold 8 cards). Therefore, after taking the talon, you typically need not only a marriage but also an Ace to secure the first trick. Marriages are announced automatically by the system and visible to all.
During play, any participant may set a new trump by leading a card from another marriage they hold. The new trump suit becomes the suit of the last declared marriage.
Ace marriage
Any player who holds all four Aces and has taken a trick may declare the Ace marriage. Typically, besides four Aces, you also want a Ten to secure a trick. After winning a trick, lead an Ace and announce the Ace marriage.
“Bolt”
A player who takes no tricks in a deal receives a penalty “Bolt.” If a player accumulates three Bolts, they are penalized 120 points and their Bolt counter resets.
This is an optional setting. Carefully review game options when creating or joining a table: you can play without Bolts; play with Bolts not “on the Barrel” (Bolts are counted all game except when a player is on the Barrel); or have Bolts always counted.
“Samozval”
If, at the end of a deal, a participant’s total reaches +555 or −555 points, their score is reset to zero. In the GAME RESULTS table, you’ll see how many points were subtracted or added to bring the total to zero after triggering Samozval at +555 or −555.
This is an optional (non-mandatory) game parameter.
Barrel
If, during the game, a participant reaches 880 points or more, they “sit on the Barrel” with 880 points recorded. This means that within one of the next three deals the player must score at least 120 points to reach 1,000 and win. If they fail, they “fall off” the Barrel and take a 120-point penalty. Be careful: if another participant reaches 880 while you are already on the Barrel, you are forced off the Barrel with a −120 penalty and the other player “sits” on it. Don’t despair - you can return the favor; the rules are the same for everyone.
Two players who both reach 880 in the same deal cannot sit on the Barrel simultaneously; both receive a −120 penalty and are removed from the Barrel.
While on the Barrel, to win you must score 120+ points in one of the next three deals. You need to win the auction, take the talon, bid at least 120, and then score at least your bid.
When creating a table, you can enable “Reset after the third Barrel.” In that case, if a player sits on the Barrel for the third time and still fails to reach 1,000, they don’t get −120 - their score is fully reset to zero.
Barrel bidding from 120. By convention, a player on the Barrel starts bidding at 120. If they are not on lead, they may pass, or they may bid from 120. Bidding then continues in steps of 5 as usual. This option can be chosen when creating a game.
Scoring
After each deal, points are tallied. For players who passed in the auction, their totals are rounded to the nearest multiple of five using this rule: if the last digit is 1, 2, 6, or 7, round down; if it is 3, 4, 8, or 9, round up. Declared marriages are added to the trick points collected.
The rounding rule does not apply to the bidding winner. They must reach at least their contracted amount. Only then are they credited with points equal to their bid. If they fail to reach the bid, that amount is deducted from their score.
Playing Blind
The player with the first move may choose to play “blind” before looking at their cards:
The blind player commits to scoring 120 points without seeing either their hand or the talon. If they reach 120 or more (before doubling), they gain 240 points; otherwise, 240 points are deducted.
All points other players earn during the deal are doubled. Marriage points are added without doubling.
Any “Bolts” received in a blind deal are doubled.
Another player may “break” the blind by announcing 125, after which normal bidding resumes and the blind player may look at their cards to continue bidding.
A player with a negative score cannot declare a blind game.
A blind game cannot be declared if any participant is on the Barrel.
In a blind game, the talon cards are passed face down.
Playing blind is an optional, configurable parameter.
Golden Kon
“Golden Kon” means that at the start of the match, over the first three deals, each player in turn must play a 120-point contract.
The player on the Golden Kon commits to scoring 120 points without seeing their hand or the talon. If they reach 120 or more (before doubling), they gain 240 points; otherwise, 240 points are deducted.
All points other players earn during the deal are doubled. Marriage points are added without doubling.
Any “Bolts” received during the Golden Kon are doubled.
The Golden Kon player may resign the hand. In that case, 240 points are deducted from their score, and each opponent receives 120 points.
If none of the players reaches 120 across all three Golden Kon deals, the points gained are reset and normal play begins.
During the Golden Kon, talon cards are passed face down.
Golden Kon is a configurable option.
End of the game
The final result is the sum of points for all deals. After every round, each participant’s gains and deductions are recorded in an online results table to simplify scoring.
There is only one winner in Thousand: the first player to reach 1,000 points or more. Those with less than 1,000 at the end are considered the losers.
How to play Thousand the right way?
Carefully learn the rules and any agreed conventions. Get familiar with the interface and play a few practice deals against the bot first. Then join a table and play with human opponents.
Once you’re comfortable, create your own tables with Thousand online settings that suit you and your friends. Enjoy the game - that’s what you came here for. Good luck!